Table of Contents

Struct PhysicsBodyId

Namespace
PopcorningGuineaPig.Engine.Physics
Assembly
PopcorningGuineaPig.Engine.dll

Opaque body handle. Safe as a Dictionary<TKey, TValue> key. Internals match Box3D's b3BodyId so stale ids do not collide.

public readonly struct PhysicsBodyId : IEquatable<PhysicsBodyId>
Implements
Inherited Members

Properties

IsNull

public bool IsNull { get; }

Property Value

bool

Methods

Equals(PhysicsBodyId)

Indicates whether the current object is equal to another object of the same type.

public bool Equals(PhysicsBodyId other)

Parameters

other PhysicsBodyId

An object to compare with this object.

Returns

bool

true if the current object is equal to the other parameter; otherwise, false.

Equals(object?)

Indicates whether this instance and a specified object are equal.

public override bool Equals(object? obj)

Parameters

obj object

The object to compare with the current instance.

Returns

bool

true if obj and this instance are the same type and represent the same value; otherwise, false.

GetHashCode()

Returns the hash code for this instance.

public override int GetHashCode()

Returns

int

A 32-bit signed integer that is the hash code for this instance.

Operators

operator ==(PhysicsBodyId, PhysicsBodyId)

public static bool operator ==(PhysicsBodyId a, PhysicsBodyId b)

Parameters

a PhysicsBodyId
b PhysicsBodyId

Returns

bool

operator !=(PhysicsBodyId, PhysicsBodyId)

public static bool operator !=(PhysicsBodyId a, PhysicsBodyId b)

Parameters

a PhysicsBodyId
b PhysicsBodyId

Returns

bool