Struct PhysicsBodyId
Opaque body handle. Safe as a Dictionary<TKey, TValue> key.
Internals match Box3D's b3BodyId so stale ids do not collide.
public readonly struct PhysicsBodyId : IEquatable<PhysicsBodyId>
- Implements
- Inherited Members
Properties
IsNull
public bool IsNull { get; }
Property Value
Methods
Equals(PhysicsBodyId)
Indicates whether the current object is equal to another object of the same type.
public bool Equals(PhysicsBodyId other)
Parameters
otherPhysicsBodyIdAn object to compare with this object.
Returns
Equals(object?)
Indicates whether this instance and a specified object are equal.
public override bool Equals(object? obj)
Parameters
objobjectThe object to compare with the current instance.
Returns
- bool
true if
objand this instance are the same type and represent the same value; otherwise, false.
GetHashCode()
Returns the hash code for this instance.
public override int GetHashCode()
Returns
- int
A 32-bit signed integer that is the hash code for this instance.
Operators
operator ==(PhysicsBodyId, PhysicsBodyId)
public static bool operator ==(PhysicsBodyId a, PhysicsBodyId b)
Parameters
Returns
operator !=(PhysicsBodyId, PhysicsBodyId)
public static bool operator !=(PhysicsBodyId a, PhysicsBodyId b)