Namespace PopcorningGuineaPig.Engine.Physics
Classes
- CharacterMover
Geometric capsule. Not a rigid body — the game owns velocity and calls Move(CharacterMover, Vector3). Position is the feet.
- PhysicsWorld
Thin Box3D world. The only engine type that may mention
b3*. Construct per scene; dispose with the scene. Single-threaded.
Structs
- PhysicsBodyId
Opaque body handle. Safe as a Dictionary<TKey, TValue> key. Internals match Box3D's
b3BodyIdso stale ids do not collide.