Popcorning Guinea Pig
Search Results for

    Show / Hide Table of Contents

    Struct AudioOutputDeviceOption

    One playback device for settings UI / persistence.

    Implements
    IEquatable<AudioOutputDeviceOption>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: PopcorningGuineaPig.Engine.Services
    Assembly: PopcorningGuineaPig.Engine.dll
    Syntax
    public readonly record struct AudioOutputDeviceOption : IEquatable<AudioOutputDeviceOption>

    Constructors

    | Edit this page View Source

    AudioOutputDeviceOption(string, string, bool)

    One playback device for settings UI / persistence.

    Declaration
    public AudioOutputDeviceOption(string Name, string DeviceId, bool IsDefault)
    Parameters
    Type Name Description
    string Name
    string DeviceId
    bool IsDefault

    Properties

    | Edit this page View Source

    DeviceId

    Declaration
    public string DeviceId { get; init; }
    Property Value
    Type Description
    string
    | Edit this page View Source

    IsDefault

    Declaration
    public bool IsDefault { get; init; }
    Property Value
    Type Description
    bool
    | Edit this page View Source

    Name

    Declaration
    public string Name { get; init; }
    Property Value
    Type Description
    string

    Implements

    IEquatable<T>
    • Edit this page
    • View Source
    In this article
    Back to top © 2024 Popcorning Guinea Pig Game Engine. A custom C# game engine for indie developers.