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    Struct AssetCounts

    Snapshot of how many assets are currently registered in each category. Returned by GetAssetCounts() for diagnostic use.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: PopcorningGuineaPig.Engine.Services
    Assembly: PopcorningGuineaPig.Engine.dll
    Syntax
    public readonly struct AssetCounts

    Constructors

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    AssetCounts(int, int, int, int, int)

    Initializes a new AssetCounts snapshot.

    Declaration
    public AssetCounts(int textureCount, int soundCount, int fontCount, int modelCount, int shaderCount)
    Parameters
    Type Name Description
    int textureCount
    int soundCount
    int fontCount
    int modelCount
    int shaderCount

    Properties

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    FontCount

    Number of registered fonts.

    Declaration
    public int FontCount { get; }
    Property Value
    Type Description
    int
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    ModelCount

    Number of registered animated/static models.

    Declaration
    public int ModelCount { get; }
    Property Value
    Type Description
    int
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    ShaderCount

    Number of registered shaders.

    Declaration
    public int ShaderCount { get; }
    Property Value
    Type Description
    int
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    SoundCount

    Number of registered sounds.

    Declaration
    public int SoundCount { get; }
    Property Value
    Type Description
    int
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    TextureCount

    Number of registered textures.

    Declaration
    public int TextureCount { get; }
    Property Value
    Type Description
    int
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