Struct Particle
One mote. Value type; the pool never boxes it. Games fill this via ParticleConfig or by constructing one and calling Emit(in Particle).
public struct Particle
- Inherited Members
Fields
Angle
public float Angle
Field Value
Aspect
public float Aspect
Field Value
Blend
public ParticleBlend Blend
Field Value
Drag
public float Drag
Field Value
Fade
public ParticleFade Fade
Field Value
FlutterAmp
public float FlutterAmp
Field Value
FlutterFreq
public float FlutterFreq
Field Value
FlutterPhase
public float FlutterPhase
Field Value
GravityY
public float GravityY
Field Value
Life
public float Life
Field Value
MaxLife
public float MaxLife
Field Value
Pos
public Vector3 Pos
Field Value
Seq
public uint Seq
Field Value
Size
public float Size
Field Value
SizeGrowth
public float SizeGrowth
Field Value
Spin
public float Spin
Field Value
Tag
Game-owned classifier (e.g. Sven trail purge). Engine never interprets it.
public byte Tag
Field Value
Texture
public Texture2D Texture
Field Value
- Texture2D
Tint
public Color Tint
Field Value
- Color
TintEnd
public Color TintEnd
Field Value
- Color
Vel
public Vector3 Vel