Table of Contents

Struct ParticleConfig

Namespace
PopcorningGuineaPig.Engine.Rendering
Assembly
PopcorningGuineaPig.Engine.dll

Spawn recipe for Emit(int, Vector3, in ParticleConfig). Velocity is a cone (yaw full circle, pitch range) plus an optional bias. Physics is velocity + gravity + drag — not Box3D.

public struct ParticleConfig
Inherited Members

Fields

Aspect

public float Aspect

Field Value

float

Blend

public ParticleBlend Blend

Field Value

ParticleBlend

Drag

public float Drag

Field Value

float

Fade

public ParticleFade Fade

Field Value

ParticleFade

FlutterAmp

public float FlutterAmp

Field Value

float

FlutterFreq

public float FlutterFreq

Field Value

float

GravityY

public float GravityY

Field Value

float

LifeMax

public float LifeMax

Field Value

float

LifeMin

public float LifeMin

Field Value

float

OriginJitter

public float OriginJitter

Field Value

float

PitchMax

public float PitchMax

Field Value

float

PitchMin

public float PitchMin

Field Value

float

SizeGrowth

public float SizeGrowth

Field Value

float

SizeMax

public float SizeMax

Field Value

float

SizeMin

public float SizeMin

Field Value

float

SpeedMax

public float SpeedMax

Field Value

float

SpeedMin

public float SpeedMin

Field Value

float

SpinMax

public float SpinMax

Field Value

float

SpinMin

public float SpinMin

Field Value

float

Texture

public Texture2D Texture

Field Value

Texture2D

Tint

public Color Tint

Field Value

Color

TintEnd

public Color TintEnd

Field Value

Color

TintJitter

public int TintJitter

Field Value

int

VelBias

public Vector3 VelBias

Field Value

Vector3