Struct ParticleConfig
Spawn recipe for Emit(int, Vector3, in ParticleConfig). Velocity is a cone (yaw full circle, pitch range) plus an optional bias. Physics is velocity + gravity + drag — not Box3D.
public struct ParticleConfig
- Inherited Members
Fields
Aspect
public float Aspect
Field Value
Blend
public ParticleBlend Blend
Field Value
Drag
public float Drag
Field Value
Fade
public ParticleFade Fade
Field Value
FlutterAmp
public float FlutterAmp
Field Value
FlutterFreq
public float FlutterFreq
Field Value
GravityY
public float GravityY
Field Value
LifeMax
public float LifeMax
Field Value
LifeMin
public float LifeMin
Field Value
OriginJitter
public float OriginJitter
Field Value
PitchMax
public float PitchMax
Field Value
PitchMin
public float PitchMin
Field Value
SizeGrowth
public float SizeGrowth
Field Value
SizeMax
public float SizeMax
Field Value
SizeMin
public float SizeMin
Field Value
SpeedMax
public float SpeedMax
Field Value
SpeedMin
public float SpeedMin
Field Value
SpinMax
public float SpinMax
Field Value
SpinMin
public float SpinMin
Field Value
Texture
public Texture2D Texture
Field Value
- Texture2D
Tint
public Color Tint
Field Value
- Color
TintEnd
public Color TintEnd
Field Value
- Color
TintJitter
public int TintJitter
Field Value
VelBias
public Vector3 VelBias