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    Class SteamActionEdgeBuffer

    One-frame press edges for named Steam Input actions. BeginFrame() clears presses only; held state survives so a held button does not re-fire.

    Inheritance
    object
    SteamActionEdgeBuffer
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: PopcorningGuineaPig.Engine.Gameplay
    Assembly: PopcorningGuineaPig.Engine.dll
    Syntax
    public sealed class SteamActionEdgeBuffer

    Methods

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    BeginFrame()

    Declaration
    public void BeginFrame()
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    Down(string)

    Declaration
    public bool Down(string name)
    Parameters
    Type Name Description
    string name
    Returns
    Type Description
    bool
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    Pressed(string)

    Declaration
    public bool Pressed(string name)
    Parameters
    Type Name Description
    string name
    Returns
    Type Description
    bool
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    Set(string, bool)

    Declaration
    public void Set(string name, bool down)
    Parameters
    Type Name Description
    string name
    bool down
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