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    Class FontCodepoints

    Codepoints baked into a Raylib font atlas. The set is the characters the game actually draws (localization strings, labels, typed text) plus ASCII, so a locale font does not carry every CJK and Hangul codepoint.

    Inheritance
    object
    FontCodepoints
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: PopcorningGuineaPig.Engine.Services
    Assembly: PopcorningGuineaPig.Engine.dll
    Syntax
    public static class FontCodepoints

    Properties

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    Generation

    Bumps when a new codepoint arrives, so a baked atlas can reload.

    Declaration
    public static int Generation { get; }
    Property Value
    Type Description
    int

    Methods

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    AddText(string?)

    Declaration
    public static void AddText(string? text)
    Parameters
    Type Name Description
    string text
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    Snapshot()

    Declaration
    public static int[] Snapshot()
    Returns
    Type Description
    int[]
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