Class FontCodepoints
Codepoints baked into a Raylib font atlas. The set is the characters the
game actually draws (localization strings, labels, typed text) plus ASCII,
so a locale font does not carry every CJK and Hangul codepoint.
Inheritance
FontCodepoints
Assembly: PopcorningGuineaPig.Engine.dll
Syntax
public static class FontCodepoints
Properties
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Generation
Bumps when a new codepoint arrives, so a baked atlas can reload.
Declaration
public static int Generation { get; }
Property Value
Methods
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AddText(string?)
Declaration
public static void AddText(string? text)
Parameters
| Type |
Name |
Description |
| string |
text |
|
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Snapshot()
Declaration
public static int[] Snapshot()
Returns