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    Class SceneData

    Inheritance
    object
    SceneData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: PopcorningGuineaPig.Engine.Scenes
    Assembly: PopcorningGuineaPig.Engine.dll
    Syntax
    public class SceneData

    Properties

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    Assets

    Declaration
    public AssetsDefinition Assets { get; set; }
    Property Value
    Type Description
    AssetsDefinition
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    Cameras

    Declaration
    public List<CameraDefinition> Cameras { get; set; }
    Property Value
    Type Description
    List<CameraDefinition>
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    Compatibility

    Declaration
    public CompatibilityInfo Compatibility { get; set; }
    Property Value
    Type Description
    CompatibilityInfo
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    Features

    Declaration
    public List<string> Features { get; set; }
    Property Value
    Type Description
    List<string>
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    Metadata

    Declaration
    public SceneMetadata Metadata { get; set; }
    Property Value
    Type Description
    SceneMetadata
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    RenderLayers

    Declaration
    public List<RenderLayerDefinition> RenderLayers { get; set; }
    Property Value
    Type Description
    List<RenderLayerDefinition>
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    SceneType

    Declaration
    public string SceneType { get; set; }
    Property Value
    Type Description
    string
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    UIElements

    Declaration
    public List<UIElementDefinition> UIElements { get; set; }
    Property Value
    Type Description
    List<UIElementDefinition>
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    Version

    Declaration
    public string Version { get; set; }
    Property Value
    Type Description
    string
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    World

    Declaration
    public WorldDefinition? World { get; set; }
    Property Value
    Type Description
    WorldDefinition
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