Class EngineSplashScreenScene
Inheritance
EngineSplashScreenScene
Assembly: PopcorningGuineaPig.Engine.dll
Syntax
public class EngineSplashScreenScene : Scene, IDisposable
Properties
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HidesOsCursor
When true, the OS cursor stays hidden for the life of this scene
(splash logos, etc.). Game applies it via
FrameInput.ForceHideOsCursor each frame.
Declaration
public override bool HidesOsCursor { get; }
Property Value
Overrides
Methods
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Load()
Declaration
public override void Load()
Overrides
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Render(int, int)
Declaration
public override void Render(int width, int height)
Parameters
| Type |
Name |
Description |
| int |
width |
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| int |
height |
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Overrides
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Unload()
Declaration
public override void Unload()
Overrides
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Update(double)
Declaration
public override void Update(double deltaTime)
Parameters
| Type |
Name |
Description |
| double |
deltaTime |
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Overrides
Implements